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Maria Spante

Universitetslektor

Docent

Staff member at Division of Informatics.

Conducts research in social sciences, media and communication, informatics.


lResearch
My thesis focused on social interaction in shared virtual environments over time. The project was mainly financed by VINNOVA and led to the thesis Connected Practice: The Dynamics of Social Interaction in Shared Virtual Environments. I defended my thesis at Chalmers in April 28 2009. Opponent was Professor David Roberts, University of Salford, Manchester, Great Britain.

URL including  updated list of publications https://www.hv.se/personal/maria-spante/

 

Guided by curiosity regarding human interaction and communication in various technical systems, I have participated in a range of projects. These projects have, in different ways, studied how humans have been more or less successful in their strive to accomplish things together when interacting with or via technical systems to solve specific tasks, create specific products as well as creating new possibilities for learning.

Below, I present each project in more detail and my contribution in the different projects, followed by a list of publication. Projects are presented according to their timeline. Publications are presented in alphabetical order.

Consequences of the digitalization of schools
This research project is about what happens when new technology begins to be used in child and youth education. The project is based on an inclusive perspective embracing pupils, teachers and parents use of information systems for learning, teaching and communication processes, as well as school administrators and leaders. The aim is to understand how information technology contributes to changes in different processes for different users of information systems, and how these changes can be influenced in positive directions for learning, teachers professional situation and promote pupils well being. Participant researchers: Dr. Maria Spante, Professor Dr Lars Svensson, associate professor Dr Lena Pareto and PhD student Said Babaheidari. Funded by Lansforsakringar. Projectstart in 2012.

Developing mathematical understanding with Squared family and the role of teachers.
Dr Lena Pareto at University West has developed a computer game for learning mathematics called Squared Family.This project introduces the mathematical game on a broad front in primary school classes in Uddevalla. The aim of the project is to assist and investigate how the game can be integrated into teaching and the role of the teacher for pupils to learn mathematics. 60 teachers and more than 1,000 students in grades 1-5 are included in the project. Project leader: associate professor Dr Lena Pareto, and other research partners is Dr Maria Spante and Dr Lena Nilsson. The project started in 2011 and stopped 2013. Funded by: Skolverket.

Cross-border education in Scandinavian Schools
This is an EU-funded project aim to support collaboration between Danish, Swedish and Norwegian schools. Using the concept of user driven innovation as a design intention, models was co-designed by scholars from nine different schools providing virtual classrooms where Scandinavian pupils and teachers interacted. The collaboration was mainly be supported by information and communication technologies. A wide range of actors from the three countries were involved in this project. The project started in 2011 and stopped 2014. http://projektgnu.eu/

Interactive competence among teachers
This research project will shed light on how interactive whiteboards (IWB)s can be used in Swedish schools and how interactive competence can be developed. There is an ongoing debate on the interactive whiteboard regarding pros and cons of teaching, for example whether the use of the IWB increase or decrease students participations. The pilot project focuses on how teachers who consider themselves as being comfortable and skillful in using technology for educational purposes, are planning and conducting their lectures. The aim is to capture how technology accustomed teachers are using the interactive technology, how they see their professional development and how they perceive how students learn. If the video-recalled interview methodology is successful in support teachers how to better use the interactive technology and at the same time interact with students during lectures when the IWB is used, the project will be expanded in a larger scale in a subsequent project. Project leader: Dr Maria Spante, and participant research partner Pia Svanberg. Funded by LINA. The project started in 2011 and finished 2012.

The use of social media in higher education
The increasing use of social media in society in general is also evident in higher education. Social media as a channel for communication between teachers and students and among students are becoming more common. This new phenomenon is growing, but due to its novelty, there is little systematic research that can provide guidance and support to the development. The development is usually driven by enthusiasts who are happy to embrace new technologies in education. The purpose of the project is to identify factors and conditions regarding how social media affects student learning and educators\' everyday teaching practice. Partners in the project: Maria Victoria Pineda, DeLaSalle University, Manilla, Lennarth Bernhardsson, Livia Nordstrom, University West.

Pedagogy, technology and learning: new possibilities with interactive whiteboards?
This project focuses on implementation and evaluation of the use of interactive whiteboards (IWB) in science education for young children. I have been active in planning and executing the project. Data is collected through repeated group meetings with teachers, demonstrations and discussions about functions of the IWBs in relation to learning goals, as well as interviews with the headmaster. In the next phase of the project we conducted classroom observations that were videotaped for later analysis. Partners in the project are project leader Dr. Bodil Sundberg, Orebro University, and lecturer Jorgen Stenlund, Orebro University Sweden. The project started in 2008 and finished in 2010.

The necessity of repeated measures in experimental research.
The focus ofthis project is to identify the role of time in relation to object focused problem solving over time in real and virtual situations. I have been, and still am active in the planning and execution of the project in collaboration with assistant professor Ilona Heldal, Chalmers, Sweden. The project is ongoing and started in 2006.

The heart project: A  comparative study of the use of virtual or real hearts in biology education
This project focused on how teachers and students experienced to use a virtual or a real heart in biology education at high-school level, and how this could be related to their learning about the structure and function of the heart. Classroom observations, focus group interviews in combination with individual interviews were used in order to collect information of the process. As a project leader I was active in planning and executing the project in collaboration with Professor Michael Axelsson, department of Zoology, Gothenburg University, Sweden. The project started and finished in 2009.

Virtual Labs: Implementation Project
This project concerned implementation and evaluation of digital visualizations and animations in four different Swedish high schools in biology education. The digital visualizations and animations were developed at Stanford.  I was active in the organization of the project as well as in the development of flexible design models based on  results from the implementation project.  Information was collected by classroom observations, focus group interviews with students and individual interviews with teachers. I collaborated with project leader PhD. Cammy Huang-DeVoss Stanford , Professor Michael Axelsson Goteborgs Universitet, project assistent Maria Sunnerstam Gotenborgs universitet and PhD candidate Thommy Eriksson, IT -University Gotenborg. The project started and finished in 2008.

Library and Information Science Collaboration: Creating and Exchanging Knowledge in Different Ways
This study was part of a pilot project titled Three Local Regional Collaboratories for Information Exchange and Co-creation in Sjuharadsbygden.  The purpose of the study was to investigate the feasibility of establishing a LIS (Library and Information Science) collaboratory, a technical and social forum in which information and other resources could be shared among LIS professionals, students, teachers and researchers. In the study we conducted interviews with library and information science managers in order to obtain an understanding of how professional norms and information technology could be used to increase collaboration within library and information science. I co-developed the interview questionnaire, carried out interviews with library managers and took an active part in the data analysis.  The project was carried out in collaboration with project leader Professor Diane Sonnenwald, University Boras, Sweden and  Ph.D. Ann-Sofie Axelsson, Chalmers, Sweden. The project was funded by the Stiftelsen ForeningsSparbanken Sjuharad and conducted during 2005 to 2006.

Virtual Film Crew
In this project I carried out on-line observations within a movie production project. People from different countries used a virtual project management system in order to produce a science fiction film without a single face-to-face meeting. I was active in the analysis of the total amount of the collected text files from the involved individuals. The project was in collaboration with PhD candidate Thommy Eriksson, It-university, Sweden. The project started in 2004 and finished in 2005.  

Computers in school
This project was finished before I started my thesis work. I was a research assistant at Mid Sweden University in a project that investigated childrens and adults attitudes to and their use of computers. I was active in the selection of representative schools in Jamtland and in the creation of questionnaires for children, teachers and parents. I also designed a questionnaire for the children that were not yet able to read. I was responsible for the distribution and collection of 900 questionnaires. I then coded and analyzed them. The project was carried out in collaboration with project leader professor Marion Kloep and BSc Susanna Olsson. The project started and finished in 1996. 

List of publication ( in alphabetic order)

Axelsson, A-S., Sonnenwald, D. and Spante, M. (2009) Needs and Challenges with Respect to Establishing a Collaboratory within Library and Information Science: Practitioners\' Perspectives. In M-L. Huotari and A. Lehto (eds.) Change Challenges Leadership - Library in the Academic Community, pp.62-80. ISBN/ISSN: 978-951-44-7607-5.

Axelsson, A-S., Sonnenwald, D and Spante, M. (2007) Att etablera ett kollaboratorium inom biblioteks- och informationsvetenskap: behov och utmaningar från ett praktikerperspektiv. Svensk Biblioteksforskning, 16 (1).

Axelsson, A-S., Sonnenwald, D. and Spante, M. (2006) Needs and Challenges with Respect to Establishing a Collaboratory . In Proceedings of the Information Use in Information Society Conference, University Library, Bratislava, Slovakia.

Christie, M., Ferdos, F., Spante, M. and Axelsson, A. (2005) The Task Takes Over: Assuming Too Much in Online Collaborative Learning. In E. de-Graaf, G. Saunders-Smith and M. Nieweg (eds.) Research and Practice of Active Learning in Engineering Education. Pallas Amsterdam University Press, ISBN/ISSN: 978-90-8555-091-4.

Christie, M., Ferdos, F., Spante, M. and Axelsson, A. (2005) Online Collaborative Learning; a Case Study. In Proceedings of the ALE conference, Amsterdam, Nederland.

Eriksson, T., Spante, M. and Andersson, S. (2004) Desktop VR and Filmmaking - A Case Study of how Web3D Models and Chat can be Used in the Product Design Process. In ACM International Conference Proceeding Series, Cancun, Mexico, 58.

Eriksson, T., Spante, M., Andersson, S. (2004) The Computer Mediated Movie Producer-Leadership in Online Collaborative Communities. In Proceeding of Winter Internationals Symposium on Information and Communication, Cancun, Mexico.

Heldal, I., Schroeder, R., Steed, A., Axelsson, A-S., Spante, M. and Wideström, J. (2005) Immersiveness and Symmetry in Copresent Scenarios. In Proceeding of IEEE VR2005, Bonn, Germany, pp.171-178.

Heldal, I., Spante, M. (2009) Assessing Collaboration in Virtual Environments. In Challenges in the Evaluation of Usability and User Experience in Reality Based Interaction, CHI 2009 Workshop, Boston, USA, pp. 32-36.

Heldal, I., Spante, M. and Connell, M. (2006) Are Two Heads Better than One? Object-focused Collaboration in Distributed Virtual Environments. In ACM Symposium of Virtual Reality System Technologies, Limassol, Cyprus.

Heldal, I., Stahre, B., Spante, M. and Billger, M. (2008) The Influence of the Applied Technologies on Estimating Graphical Representations. In Architectural Inquiries - Theories, Methods and Strategies in Contemporary Nordic Architectural Research, Göteborg, Sweden.

Heldal, I., Steed, A., Spante, M., Schroeder, R., Bengtsson, S. and Partanaan, M. (2005) Successes and Failures in Copresent SituationsPresence Teleoperators and Virtual Environments, 14 (5), pp.563-579.

Lundh-Snis, U., Nilsson, A., Nilsson, L., Pareto, L., Petersen, A-L., Sofkova Hashemi, S.,  Spante, M., Wicke, K. (2012) Nordic Innovation Networks in Education: Dealing with Educational Challenges with Cross Border Collaboration and User Driven Design, In Proceeding of Uddevalla Symposium, Faro, Portugal, 553-571.

Lundh-Snis, U., Spante, M., Svanberg P. (2011) From Industrial Mentality to Entrepreneurial Spirit: An Engaged Research Approach for Regional Transformation. In Proceeding of Uddevalla Symposiet, Bergamo, Italy, 501-514.

Spante, M. (2010) Interactivity, Visualization and Learning: Challenges and Possibilitie. KeyNote In Proceeding of TouchPiont 2010, March 4-5, 2010, Manila, Philippines, pp. 1-13. ISSN 2094-4918.

Spante, M. (2009) Connected Practice: The Dynamics of Social Interaction in Shared Virtual Environments. PhD Thesis, Chalmers University of Technology, Göteborg.

Spante, M. (2004) Elaborating Distraction-Conflict Theory: Towards and Analytical Model for Evaluating Collaboration in Shared Virtual Environment. In Proceeding of Virtual Reality Design and Evaluation Workshop, Nottingham, UK.

Spante, M. (2004) Learning to be Social: Establishing and Maintaining Relationships in Shared Virtual Environments. In Realitat Virtual a l\'arquitectura i la Construcció, Barcelona, Spain, pp.96-106. ISBN/ISSN: 84-608-0394-5.

Spante, M. (2004) Shared Virtual Environments: Technology, Social Interaction, and Adaptation over Time. Licentiate Thesis, Chalmers University of Technology, Göteborg.

Spante, M., Axelsson, A-S. and Schroeder, R. (2006) The Good Inequality: Supporting Group-Work in Shared Virtual Environments. In R.Schroeder and A-S. Axelsson (eds.) Avatars at Work and Play. Activities in Shared Virtual Environments, Springer, London, pp.151-166. ISBN/ISSN: 1402038836.

Spante, M., Eriksson, T., Sunnerstam M., Huang-DeVoss, C. and Axelsson, M. (2010) Unlock the Rigidity and Design for Flexibility. Journal of US-China Education Review Vol.7, No.11, 2010, ISSN1548-6613

Spante, M., Eriksson, T., Sunnerstam M., Huang-DeVoss, C. and Axelsson, M. (2009) The Need for Efficient and Flexible Educational Imagery – When Ambitious Visualization Products meet the Context of Actual Learning Environment. In Proceeding of International Conference on Information and Communication Technologies in Education (ICICTE) 2009, Corfu, Greece.

Spante, M., Heldal, I., Axelsson, A-S. and Schroeder, R. (2003) Is there a Trade-off between Presence and Copresence? In Proceeding of The 6th International Workshop on Presence, Aalborg, Denmark. 

Spante, M., Heldal, I., Steed, A., Axelsson, A-S. and Schroeder, R. (2003) Strangers and Friends in Networked Immersive Environments: Virtual Spaces for Future Living. In Proceeding of Home Oriented Information technologies (HOIT) 2003, Irvine, CA.

Spante, M., Schroeder, R. and Axelsson, A-S. (2004) How Putting Yourself into the Other Person´s Virtual Shoes Enhances Collaboration. In Proceeding of the 7th International Workshop on Presence, Valencia, Spain, pp.190-196. ISBN/ISSN: 84-9705-649-3.

Spante, M., Karlsen, A.V., Nortvig A-M, Christiansen, R.B. (2013). Cross-border collaboration in history among Nordic students: a case study about creating innovative ICT-didactic models. In proceeding of ECTC 2013, Brighton, July 11 - 14, 2013, 145-157. http://iafor.org/Proceedings/ECTC/ECTC2013_proceedings.pdf

Spante, M., Karlsen, A.V., Nortvig A-M, Christiansen, R.B. (2013). Cross-border collaboration in history among Nordic students: a case study about creating innovative ICT-didactic models. In IAFOR, International journal of education vol 2, issue 2 page 55-86, http://iafor.org/iafor/iafor-journal-of-education-volume-2-issue-2/ (rewritten based on the conferencepaper with the same titel)

Spante, M., Svanberg P. (2012) Developing teachers’ interactive competence with the support of video recalled interviews: a training method in the making – Some initial results and lessons learned, SITE2012, March5-9, Austin, Texas

Steed, A., Spante, M., Heldal, I., Axelsson, A-S. and Schroeder, R. (2003) Strangers and Friends in Caves: An Exploratory Study of Collaboration in Networked IPT Systems for Extended Periods of Time. In Proceedings of Interactive 3D Graphics, Monterey, CA, pp.51-54.

Sundberg, B., Spante, M. and Stenlund, J. (2011) Disparity in practice: diverse strategies among teachers implementing interactive whiteboards into teaching practice in two primary Swedish schools. Learning media and technology. Available online http://www.tandfonline.com/doi/abs/10.1080/17439884.2011.586352

Svedäng, M., Spante, M. (2014) Doing cross-border science experiments using ICT for co-planning, documentation and evaluation as a method for increased motivation to participate in and learn about science experiments. In Proceeding of SITE, Society for Information Technology and Teacher Education, International conference, p. 2332-2340, http://www.editlib.org/p/131131/?

 

 

Publications


A model for instructional design in virtual Nordic classrooms

Published

A model for instructional design in virtual Nordic classrooms

A Model for Instructional Design in Virtual Nordic Classrooms

Published

A Model for Instructional Design in Virtual Nordic Classrooms

In this paper we will report from an on-going EU-financed project aiming at developing innovative cross-border, virtual classroom instructional...

A Systematic Process for Selecting a Typical Case in School Setting

Published

A Systematic Process for Selecting a Typical Case in School Setting

This paper describes the rationale behind the concrete steps how we systematically have gone through the case selection process as the first phase ...

Are Two Heads Better than One? : Object-focused Work in Physical and in Virtual Environments

Published

Are Two Heads Better than One? : Object-focused Work in Physical and in Virtual Environments

Under which conditions has collaboration added value over individual work? How does performance change when using different technologies? These are...

Assessing collaboration in virtual environments

Published

Assessing collaboration in virtual environments

Att etablera ett kollaboratorium inom biblioteks- och informationsvetenskap : behov och utmaningar från ett praktikerperspektiv

Published

Att etablera ett kollaboratorium inom biblioteks- och informationsvetenskap : behov och utmaningar från ett praktikerperspektiv

Challenges of Implementing Interactivity in the Classroom

Published

Challenges of Implementing Interactivity in the Classroom

Digitalization of schools has been on the agenda for decades and has resulted in new demands on teachers' skills in order to implememt technology...

Collaborative Work and ICT Tools Enabling Science Teaching and Learning in a Cross-Border Context

Published

Collaborative Work and ICT Tools Enabling Science Teaching and Learning in a Cross-Border Context

The collaboration and cross-border communication of 14–16-year-old students from Sweden and Denmark working with various science assignments using...

Competence development at workplace : a work integrated informal learning (WIIL) approach

Published

Competence development at workplace : a work integrated informal learning (WIIL) approach

Learning within the organization is not only linked to the formal training and education of the employees, but also to informal processes of sharin...

Connected Practice : The Dynamics of Social Interaction in Shared Virtual Environment

Published

Connected Practice : The Dynamics of Social Interaction in Shared Virtual Environment

This thesis investigates the phenomenon of social interaction in shared virtual environments (SVEs), supported by virtual reality (VR) systems over...

Cross Competence Collaboration to Design for Inclusion

Published

Cross Competence Collaboration to Design for Inclusion

The aim of the workshop is to co-create different types of collaborative elements, models and strategies for inclusionin schools and for learning i...

Cross-border collaboration in History among Nordic students : a case study about creating innovative ICT-didactic models

Published

Cross-border collaboration in History among Nordic students : a case study about creating innovative ICT-didactic models

The larger Nordic project (GNU) aims at developing innovative cross-border teaching models in different subject domains i.e. math, language, scienc...

Cross-border collaboration in history among Nordic students : a case study about creating innovative ICT-didactic models

Published

Cross-border collaboration in history among Nordic students : a case study about creating innovative ICT-didactic models

Gränsöverskridande Nordisk Undervisning/Utdanelse (GNU, meaning Cross-Border Nordic Education), the larger Nordic project, under which this case...

Den didaktiska designens betydelse : IT-didaktiska modeller och ramvillkor

Published

Den didaktiska designens betydelse : IT-didaktiska modeller och ramvillkor

Designing with rather than for : On the relevance, joy and importance of collaborative engaged work in the design process of a home care mobile service

Published

Designing with rather than for : On the relevance, joy and importance of collaborative engaged work in the design process of a home care mobile service

In an open innovation project called “mCity”, the aim is to verify conceptual applications for mobile services including mobile payments and...

Desktop VR and Filmmaking : a case study of how web3D models and chat can be used in the product design process

Published

Desktop VR and Filmmaking : a case study of how web3D models and chat can be used in the product design process

Developing teachers’ interactive competence with the support of video recalled interviews : a training method in the making – Some initial results and lessons learned

Published

Developing teachers’ interactive competence with the support of video recalled interviews : a training method in the making – Some initial results and lessons learned

This pilot study puts special emphasis on teachers' interactive competence. Interactive competence is defined as the teacher's ability to handle...

Dialog och digital teknik som stöd för att förstå människans levnadsvillkor

Published

Dialog och digital teknik som stöd för att förstå människans levnadsvillkor

Didaktisk design och IT-didaktiska samarbetsmodeller i gränsöverskridande undervisning

Published

Didaktisk design och IT-didaktiska samarbetsmodeller i gränsöverskridande undervisning

Digital competence and digital literacy in higher education research : Systematic review of concept use

Published

Digital competence and digital literacy in higher education research : Systematic review of concept use

Digital competence and digital literacy are concepts that are increasingly used in public discourse. However, how the concepts are used and how the...

Digital Creativity : Enabling Learning Of Gender Roles In Society In Primary School By Story Driven Digital Production

Published

Digital Creativity : Enabling Learning Of Gender Roles In Society In Primary School By Story Driven Digital Production

To achieve knowledge and understanding in social science, students' ability to discuss and reflect is important. However, the goal to stimulate...

Digital creativity : learning by story driven digital production

Published

Digital creativity : learning by story driven digital production

Purpose The goal to stimulate perspective taking and inference making on social phenomena, such as gender roles in society, has proven to be...

Digitaliseringen i skolan : möjligheter och utmaningar

Published

Digitaliseringen i skolan : möjligheter och utmaningar

Disparity in practice : diverse strategies among teachers implementing interactive whiteboards into teaching practice in two Swedish primary school

Published

Disparity in practice : diverse strategies among teachers implementing interactive whiteboards into teaching practice in two Swedish primary school

This paper reports on a project aimed at identifying and exploring the development and implementation processes of teaching practices with...

Doing cross-border science experiments using ICT for co-planning, documentation and evaluation as a method for increased motivation to participate in and learn about science experiments

Published

Doing cross-border science experiments using ICT for co-planning, documentation and evaluation as a method for increased motivation to participate in and learn about science experiments

Two ninth grade classes – one Swedish and one Danish worked together doing chemistry experiments. Their assignment was to seek out and choose an...

Elaborating Distraction-Conflict Theory towards and Analytical Model for Evaluating Collaboration in Shared Virtual Environment

Published

Elaborating Distraction-Conflict Theory towards and Analytical Model for Evaluating Collaboration in Shared Virtual Environment

Exploring the raison d’etre of an incident reporting system in an elementary school

Published

Exploring the raison d’etre of an incident reporting system in an elementary school

The purpose of this paper is to investigate the raison d’étre of the use of an incident reporting system in a Swedish primary school and through th...

Find The Drive : On Co-Designing Practice And Experience Of A Research And Development Project Driven By Municipalities And University

Published

Find The Drive : On Co-Designing Practice And Experience Of A Research And Development Project Driven By Municipalities And University

This paper aims to highlight challenges and opportunities connected to collaboration between municipal school administrators, principals, teachers...

From industrial mentality to entrepreneurial spirit : an engaged research approach for regional transformation

Published

From industrial mentality to entrepreneurial spirit : an engaged research approach for regional transformation

Grænser, barrierer og broer : Kulturmøder og computermedieret kommunikation i online synkrone arbejdsfællesskaber

Published

Grænser, barrierer og broer : Kulturmøder og computermedieret kommunikation i online synkrone arbejdsfællesskaber

Hitta drivet : Studiemotivation och genusmönster i grundskolan

Published

Hitta drivet : Studiemotivation och genusmönster i grundskolan

How Putting Yourself into the Other Person´s Virtual Shoes Enhances Collaboration

Published

How Putting Yourself into the Other Person´s Virtual Shoes Enhances Collaboration

Immersiveness and Symmetry in Copresent Scenarios

Published

Immersiveness and Symmetry in Copresent Scenarios

Collaboration at a distance has long been a research goal of distributed virtual environments. A number of recent technologies, including immersive...

Interactivity, Visualization and Learning : Challenges and Possibilities

Published

Interactivity, Visualization and Learning : Challenges and Possibilities

Interprofessional learning as work integrated learning : when conversations regarding databases and information literacy create a common base for professional learning

Published

Interprofessional learning as work integrated learning : when conversations regarding databases and information literacy create a common base for professional learning

How librarians and teachers in higher education collaborate in their workplace and how inter-professional learning is arranged for and experienced...

Interprofessionellt lärande som arbetsintegrerat lärande : när samtal om databaser och informationssökning skapar grund för lärande

Published

Interprofessionellt lärande som arbetsintegrerat lärande : när samtal om databaser och informationssökning skapar grund för lärande

Biblioteket på Högskolan Väst har en särskilt stödfunktion som kallas Forskarstöd. Det handlar om en grupp bibliotekarier som bland annat bistår...

Is everyone on board : A study investigating the implementation of a programme with a "new " learning design.

Published

Is everyone on board : A study investigating the implementation of a programme with a "new " learning design.

Is there a Trade-off between Presence and Copresence?

Published

Is there a Trade-off between Presence and Copresence?

Kollaborativ undervisning i digital skolmiljö

Published

Kollaborativ undervisning i digital skolmiljö

Learning to be Social: Establishing and Maintaining Relationships in Shared Virtual Environments

Published

Learning to be Social: Establishing and Maintaining Relationships in Shared Virtual Environments

Lärarprofessionens nya villkor i samhällets digitalisering

Published

Lärarprofessionens nya villkor i samhällets digitalisering

MakerSpaces in schools : networked learning among teachers to support curriculum-driven pupil learning in programming

Published

MakerSpaces in schools : networked learning among teachers to support curriculum-driven pupil learning in programming

In recent years, many countries have introduced programming as contentin their national educational strategies. This study focussed on how teachers...

Mediated and Situated Engineering Education

Published

Mediated and Situated Engineering Education

This small-scale interview study explore engineering expert teachers’ experiences and ideas of e-learning within engineering education. The aim is ...

Needs and Challenges with Respect to Establishing a Collaboratory within Library and Information Science : Practitioners' Perspectives

Published

Needs and Challenges with Respect to Establishing a Collaboratory within Library and Information Science : Practitioners' Perspectives

Nordic Innovation Networks in Education : Dealing with Educational Challenges with Cross Boarder Collaboration and User Driven Design

Published

Nordic Innovation Networks in Education : Dealing with Educational Challenges with Cross Boarder Collaboration and User Driven Design

This is an EU-funded project related to cross boarder collaboration for educational purposes supported by information and communication technologie...

Nordic Innovation Networks in Education : Dealing with Educational Challenges with Cross Boarder Collaboration and User Driven Design

Published

Nordic Innovation Networks in Education : Dealing with Educational Challenges with Cross Boarder Collaboration and User Driven Design

On the intended and unintended consequences of the enactment of digital management control systems in Swedish Schools

Published

On the intended and unintended consequences of the enactment of digital management control systems in Swedish Schools

The aim of this paper is to investigate the enactment of digital management control systems in Swedish schools and what intended and unintended...

Online collaborative learning : a case study

Published

Online collaborative learning : a case study

Open up for open seminars!

Published

Open up for open seminars!

Open Up for Open Seminars at Universities : Student-driven Seminars as Community Involvement

Published

Open Up for Open Seminars at Universities : Student-driven Seminars as Community Involvement

This article focuses on student and refugee experiences of initiating and participating in Open Seminars at University West. There has been a...

Research projects