Gaming and mental health in children and young people in Sweden
The purpose of the study is to gain in-depth knowledge about the links between gaming and mental health.
Gaming is a widespread activity among young people. Such an activity can be problematic and pose a risk to young people's mental health, including increase of aggression, depression, or other emotional problems. Problems with gaming are emphasized in both research and through the World Health Organization's diagnosis, gaming disorder. Such a diagnosis captures the excessive and problematic gaming which poses risk for the personal psychological health. Why some young people develop problematic gaming and how young people's gaming relates to changes in their mental health, is still unclear. The purpose of the study is to gain in-depth knowledge about the links between gaming and mental health. Through access to reports from both youth and their parents, longitudinal analyses and analyses of day-to-day variations in young people's everyday lives, we will investigate the associations between gaming and mental illness.
Research Area
- Barn- och ungdomsvetenskap
Research environment / Institution
- Barn och unga
- Institutionen för individ och samhälle
Project leader
Participants University West
Project Participants external
Anders C Håkansson, professor i beroendemedicin, Lunds universitet
Emma Claesdotter Knutsson, doktor i psykiatri, Överläkare, Region Skåne
Research Partner
- Lunds universitet
- Region Skåne
Research funding
- Forte
Project time
2023 - 2025