Immersive Learning Environments for Sustainable Competence Development
New immersive technologies generate both opportunities and challenges for skills development among organizations located in the industrial sector, such as transport and manufacturing companies. On the one hand, organizations can use modern Virtual Reality (VR) technology to train and prepare their employees for complex work activities that are stressful, unpredictable, demanding high attention, while on the other hand, organizations and employees must learn how to use such technology in a meaningful way over time. The tension that arises because of the field between opportunities and challenges, generates problems that are rooted in an uncertainty among organizations that need to prepare their practitioners for sensitive, stressful and potentially dangerous circumstances at work. Such types of problems are classified as 'Wicked Problems', problems that arise under uncertain, unpredictable, and complex circumstances that cannot be dealt with using established forms of knowledge
Research Area
- Data- och informationsvetenskap, Datorteknik
Research environment / Institution
- Arbetsintegrerat lärande
- Primus (KK-miljö)
- Institutionen för ekonomi och IT
Project leader
Research funding
- KK-Stiftelsen
Project time
2023 - 2026